VR motion tracking narrows the gap between real and digital


Researchers at Disney have developed a way for the real and virtual worlds to cross over. Two researchers attached small tracking nodes to a tennis ball and tossed it to someone wearing a VR headset — who would not have been able to see the real ball flying at them. The motion-tracking technology predicts the trajectory of the ball and a virtual ball soars towards the VR user, who catches the real ball and throws it back. VR and AR headsets have ways of tracking stationary objects, and devices such as the HoloLens and the Occipital Bridge are capable of sensing…

This story continues at The Next Web

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