How Oculus’ “groundbreaking” new VR display avoids causing nausea, headaches and fatigue


Oculus Research, the R&D arm of the VR company that produces the Rift, announced a new type of “groundbreaking” display that could ease the way current VR works against the nature of our eyes. The “Focal Surface Display”, as the company is calling it, could put an end to the ‘hangover time’ reported by early VR enthousiasts after extensive use. The biggest problem stems from the fact that your eyes are not actually seeing a three dimensional object, but a flat surface that uses a simple technique that tricks the brain into thinking it’s seeing 3D. This trickery puts strain…

This story continues at The Next Web

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