How ideological bias in video game design changes our view of society

Civilization VI, a game I like, has a new expansion pack out. It’s a strategy game series I’ve been playing since 1994 or so, and every Civ is a kind of simulation of how the world works. That’s what this piece is about: simulating systems. Specifically, what gets simulated, and what doesn’t. Every kind of game, regardless of genre, is a simulation of something. Bullets fly through the air and interact with bodies in specifically designed ways; Mario jumps and flips in accordance with simulacra of gravity and plasticity. In a game like Civilization, the player uses macro and micro simulations of different real-world…

This story continues at The Next Web

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