DOOM speedrunning is a complicated, frustrating sport


Now, here’s a blast from the past. Remember DOOM? I’m talking about the one from 1993. For a lot of people – myself included – Carmack and Romero’s first-person shooter was a formative cultural experience, a bit like how LARPing Wolfenstein was for people born in the 1920’s. It may come as a surprise, but for a game that’s now old enough to have a pension plan and a couple of kids, there’s still a thriving ecosystem of DOOM speedrunners that continue to break records, almost 26 years later. Most recently, competitive DOOM player 4ShockBlast completed the iconic Hangar level…

This story continues at The Next Web

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